From published criticism and journalism to radio, live audiovisual performance, and collaborative web video, I have worked across formats to inform, entertain, and tell stories. Two pieces are available to read below with text from my personal archives and new layout and design.
Media & Editorial Work
My contributions span reporting, on-air presenting, performance, visual design, music, animation, and behind-the-scenes production.
2014–2015 / GAME CRITICISM
Super Villain Network
Game reviews and features covering independent games, with attention to the intersection between mechanics, art direction, sound, and storytelling.
REPORTING / PUBLICATION DESIGN
Alaska Journalism
Selected work for True North (the Spring 2010 feature “Smart Startups” on page 24, plus magazine layout contributions), Alaska Commons (an illustrated zombie-makeup tutorial), and Alaska Dispatch (editorial graphics used in a published story).
2009–2011 / LIVE RADIO · AUDIODOME EVENTS
KRUA — Awake in the Morning
Hosted KRUA’s live morning talk-and-music program “Awake in the Morning,” featuring interviews, scripted segments, music requests, and audience participation. Also supported the first run of KRUA’s AudioDome planetarium shows through event planning, on-air promotions, and flyer design, and performed in one audiovisual show.
WEB SHOW / MULTIMEDIA PRODUCTION
Beauty and the Wildebeest
Co-hosted the show and contributed music, animation, and graphics, working on both its on-screen presentation and the creative elements behind it.
An ambitious sequel, and the violence beneath its surface
A long-form look at how Hotline Miami 2 deepens the first game's story and soundtrack while letting larger, more punishing levels disrupt its hypnotic rhythm. A recovered review that balances close gameplay analysis with questions about violence and player complicity.
A Halloween how-to feature on creating convincing wounds using liquid latex, tissue, face paint, and homemade stage blood. The full article is presented with its original step-by-step photography and the two restored transformation galleries.