A game jam is a miniature game-development marathon: pick a theme, start the clock, then try to make something playable before time runs out. These are Evil Brain's wonderfully improvised results, complete with original artwork, credits, surviving jam pages and downloads where available.
THE JAM GAMES
Little games made under very unreasonable deadlines. Choose a title to explore the surviving entry or download an archived build.

The Swarm Is All
Take command of a cockroach swarm on a single forest-floor battlefield. The goal is simple: overwhelm the ecosystem, bust open its piñata inhabitants and partake of their goodies until only the swarm remains.
- JamLudum Dare 31
- ThemeEntire Game on One Screen
- TeamRusty Hayes — programming and animationRy4n64K — music and soundSomePx — fonts, graphics, and character design

Furiouser
A compact, combo-driven bullet-hell arena shooter. Dodge incoming enemies, unleash bursts of fire, and build your fury to deliver stronger attacks as the room fills with skeletons and other threats.
- JamLudum Dare 37
- ThemeOne Room
- TeamRusty Hayes — art, programming, and animationRy4n64K — music and sound

The Colonist
A demented inversion of the classic lunar-landing game: pilot a spacecraft onto the surface of a populated planet, using your incoming landing gear as an unconventional weapon against the buildings and people below. Despite the retro presentation, carefully timing thrusters to use your ship as a wrecking ball turns a familiar landing challenge into addictive mayhem.
<>Historical Windows executable. Older or unsigned programs may trigger system warnings; check compatibility and scan files before running.

Operation Blind October
Navigate a submarine by sonar, slipping past enemy torpedoes and deeper behind hostile lines. Befriending dolphins might help you survive a mission that could end in an underwater explosion.
- JamLudum Dare 29
- ThemeBeneath the Surface
- TeamRusty Hayes — art, programming, and animation

CtrlShift
A dimension-hopping maze built around the jam's interconnected-worlds prompt. Shift between different worlds to collect coins, navigate obstacles, and stay ahead of deadly minotaurs.
- JamLudum Dare 30
- ThemeConnected Worlds
- TeamRusty Hayes — art, animation, programmingCharles Rowell — art, music and sound

Hearts
A wave-based shooter where survival gets harder as you get stronger. Protect and maneuver your hearts through incoming enemies: keeping more hearts means more firepower, but a bigger formation to keep out of danger.
- JamHam’s Heart Jam
- ThemeHeart
- TeamRusty Hayes — art and programming; Ry4n64K — music and sound; SomePx — fonts

Piloteer
An experiment in combining the fast-moving danger of an arcade space shooter with turn-based strategy. Instead of reacting to everything in real time, players plan their movement through incoming fire before the action unfolds. The team spent nearly the entire jam refining the combat system; even the game’s name and title screen came together in the final hour.
- JamLudum Dare 41
- ThemeCombine 2 Incompatible Genres
- TeamRusty Hayes — art, animation, programmingHamish “Ham” McIntyre — art, sound, concepts
