Arcade game · Flappy Jam project · iOS release

Bellies Up

Bellies Up logo

I created Bellies Up for Flappy Jam and later released it on iOS. I handled game design, programming, artwork, and publishing for this compact arcade game, pairing bright pixel art with a darkly comic premise.

Role Design, programming, art, release prep Formats HTML5, Flash, iOS Studio Evil Brain

Browser build

Play the HTML5 edition in your browser. The original Flash .swf is also available to download.

BELLIES UP / HTML5 BUILD

Launch the game

Load the HTML5 build directly in the page.

If the page is opened directly from the file system, run it through a local or web server for the game to load correctly.

Project summary

Built for Flappy Jam, Bellies Up uses a simple input system: clicking or tapping to either side of the fish moves it in that direction and nudges it downward. The player must manage its upward drift while avoiding other fish. Successfully crossing the tank and grabbing food pellets award points, which are surprisingly and satisfyingly hard-earned.

I developed the concept, programmed the game, created its visuals, and managed release preparation. The project progressed from a jam prototype to a published iOS game.

The HTML5 browser build can be played above, and the original Flash file remains available as a separate download.

ORIGIN Flappy Jam RELEASE Later adapted for iOS FOCUS Design, development & publishing